Schedule > HW6 Share-out

Goal of Today’s Activity

  1. Share what you have so far (for HW6) with classmates.
  2. Get quick feedback on your user journeys, screen list, features, and sketches.
  3. Think about how other systems / tools / apps have addressed the needs that your screens are also hoping to address.
  4. Surface open questions that will help you move into HW7.

1. Small-group discussion (10 minutes)

Work in your HW6 team and discuss what you have so far:

  • user needs and journeys
  • journey → screen mappings
  • screen list
  • feature lists
  • low-fidelity wireframes (photos, PDFs, Figma, etc.)

Plan what you’d like to share out for 5-10 minutes with the class. Focus on:

  1. 3–5 user needs
  2. One representative user journey and its key screens.
  3. A couple of wireframe sketches that show the core flow.

2. Share with the class (30-45 minutes)

  • Please share what you’ve been working on in Figma.
  • When you’re done, the rest of the class will provide feedback on:
    • One strength (something that feels clear, focused, or thoughtful).
    • One question or suggestion (something that is confusing, missing, or could be simplified).
  • Each team should keep brief notes on:
    • 1–2 strengths they heard.
    • 1–2 questions or suggestions to consider.

3. Find Inspiration (30 minutes)

For the screens you just discussed, spend a few minutes finding real-world examples that could inspire your Figma wireframes (which you will be making in HW7).

3.1. Look for comparable products

Pick 1–2 of your key screens (for example, Dashboard, Activity Detail, or Profile) and search for:

  • “student progress dashboard UI”
  • “activity detail screen UI”
  • “profile/settings page UI”
  • “quiz UI”

As you browse:

  • Screenshot or bookmark 2–3 examples that feel relevant to your stakeholder.
  • Focus less on colors/branding and more on layout, grouping of information, and hierarchy.

You might find inspiration from:

3.2. Reflect briefly (2–3 minutes)

For each example you save, jot down 1–2 bullets:

  • What works well that you might borrow? (layout, navigation, card structure, etc.)
  • What would you change for your stakeholder and journeys?

Bring these notes and links/screenshots to the next class; they will help you make more intentional choices when you start building your HW7 wireframes in Figma.

4. Next steps toward HW7 (5–10 minutes)

Individually or as a team, jot down:

  • Which 3–5 screens from your HW6 work you are most likely to build in Figma.
  • Which repeating elements could become components (buttons, cards, inputs, navigation, etc.).
  • What design patterns in other apps / websites can you draw from when creating your designs?
  • One specific question you have about turning your HW6 work into Figma wireframes for HW7.

Be ready to bring these notes into the next class session when we start HW7: Building Maintainable Wireframes in Figma.

UNC Asheville Department of Computer Science